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Blender 2.8 x
Blender 2.8 x






blender 2.8 x

Relevant properties are: PropertyĬustom Spill lights can make dataref driven custom omni-directional billboards and directional spot lights.Īs with Automatic Lights, the goal is What You See Is What You Get. This is a beta so make backups of your work before using! New features! Custom Spill LightsĬustom Spill Lights are now implemented ( #312)! To use, make a light datablock with the XPlane2Blender light type as Custom Spill. We now have this and got the rounding correct. #474 - For a few places (Axis Detent Ranges) perfect WYSIWYG behavior precision is needed. With PBR this feature is never going to make a come back.

blender 2.8 x

#528 - A long useless checkbox "Composite Normal Textures" has been removed from XPlane2Blender. #613 - ATTR_manip_noop no longer has Dataref and Tooltip properties to remove #629 - Datarefs.txt and Commands.txt are now refreshed on load In the beta this is the only one I'm concerned with breaking someone's project. #648 - TEXTURE paths now resolve more cleanly and have some validations for file types and bad relative paths. #660 - To decrease the confusion of "Specular" vs "Specular (Principled BSDF Shader)" a warning label label was added if you use the wrong one If enabled, this Light Level is used instead of the Material's Property. #663 - Light Level can now be controlled via the Object's properties instead of using an existing or new material per Object. Remember to make backups! This beta is a small release with 1 new feature - Mesh Level Light Level Overrides! Mesh Level Light Level Override XPlane2Blender v4.1.0-beta.2 What's Changed








Blender 2.8 x